About

 

/ about

Jessica Broscheit is an artist, designer, and researcher based in Hamburg, Germany. In her current work she creates multisensory experiences to explore the relationship between human beings and their changing environment. Her clear sense for artistic as much as functional design makes for an advanced visual rhetoric that fabricates interactive artifacts linking both the material and the cognitive dimension. Broscheit’s work addresses critical issues such as ambient awareness, augmented perception, and human transformation. Currently, Broscheit works as a researcher for the FTZ SMSY at the Faculty of Engineering and Computer Science of the Hamburg University of Applied Sciences. Her research interests include tangible and embodied interaction, physical data representations, speculative design, and critical design.

mail(at)jessicabroscheit.com



/ laboratories

Creative Space for Technical Innovations (CSTI)
Living Place lab


/ membership

Forschungs- und Transferzentrum Smart Systems (FTZ Smart Systems)
Association for Computing Machinery (ACM)


/ publications

Martin Kohler, Susanne Draheim, Jessica Broscheit, Uli Meyer, Kai von Luck. (2022). Lab Cultures - Hochschullabore im Kontext von Wissenstransfer und digitaler Innovation. In: Pfannstiel, M.A./ Dautovic A. (Hg.): Transferinnovationen und Innovationstransfer zwischen Wissenschaft und Wirtschaft. Springer-Verlag. ISBN: 978-3-658-37156-2

Jessica Broscheit, Susanne Draheim, Kai von Luck, and Qi Wang. 2021. REFLECTIONS ON AIR: An Interactive Mirror for the Multisensory Perception of Air. In Augmented Humans Conference 2021 (AHs'21). Association for Computing Machinery, New York, NY, USA, 259–264. DOI: 10.1145/3458709.3458961

Jessica Broscheit, Qi Wang, Susanne Draheim, and Kai von Luck. 2021. Towards Atmospheric Interfaces. In Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’21), February 14–17, 2021, Salzburg, Austria. ACM, New York, NY, USA 7 Pages. doi: 10.1145/3430524.3442458

Jessica Broscheit. 2020. Embodied Atmospheres: A Symbiosis of Body and Environmental Information in the Form of Wearable Artifacts. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’20). Association for Computing Machinery, New York, NY, USA, 899–903. doi: 10.1145/3374920.3374958

Uli Meyer, Jonathan Becker, and Jessica Broscheit. 2019. Visualising Air Pollution Datasets with Real-Time Game Engines. In: Rocha Á., Adeli H., Reis L., Costanzo S. (eds) New Knowledge in Information Systems and Technologies. WorldCIST’19 2019. Advances in Intelligent Systems and Computing, vol 932. Springer, Cham. doi: 10.1007/978-3-030-16187-3_30

Jessica Broscheit, Susanne Draheim, and Kai von Luck. 2019. IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’19). Association for Computing Machinery, New York, NY, USA, 491–497. doi: 10.1145/3294109.3301266

Jessica Broscheit, Susanne Draheim, and Kai von Luck. 2018. How Will We Breathe Tomorrow? Published by BCS Learning and Development Ltd. Proceedings of EVA Copenhagen 2018, Denmark; In Politics of the Machine — Art and After (POM); doi: 10.14236/ewic/EVAC18.10

Jessica Broscheit, André Jeworutzki, Susanne Draheim, and Kai von Luck. 2018. Colored Raindrops. A Fiction-Driven Workshop for Girls. In Proceedings of the IDC Workshop: Sustaining Girls’ Participation in STEM, Gaming and Making; Trondheim, Norway. idc workshop


/ teaching

Project Winter Semester, Hamburg University of Applied Sciences, 2022
Project Winter Semester, Hamburg University of Applied Sciences, 2021
Project Summer Semester, Hamburg University of Applied Sciences, 2021
Project Winter Semester,
Hamburg University of Applied Sciences, 2020
Project Summer Semester, Hamburg University of Applied Sciences, 2020


/ participatory workshops


Colored Raindrops, GirlsDay, 2017 & 2018
E-Textiles, Gesellschaft für Informatik, 2017
Smart Object & Blended Reality Innovationsforum eCulture, 2017
Sound of P3, P3 Group in Aachen, 2017
Huch — Der Kaktus spricht!, Code Week, 2016
How will we breathe Tomorrow?, A/D/A Festival, Art and Digital Activism, 2016


/ exhibitions

Clear River, Calm Sea
, Hamburg, 2022
Camp für digitale Kultur, Merseburg, 2022
Augmented Humans (online), 2021
Feathers – warmth, seduction, flight, Gewerbemuseum Winterthur, Winterthur, Switzerland, 2019-2020
TEI Arts Track, Tempe Center for the Arts, Tempe, Arizona, 2019
Hybrid of Atmospheres, Faktor, Hamburg, 2019
Eruption, Golden Pudel Club, Hamburg, 2018
A/D/A Festival, Art and Digital Activism, Hamburg, 2016
拆, Westwerk, Hamburg, 2014
Sichtbetonung 9.2, Zentralwerk, Dresden, 2014
Problem Child, Kampnagel, Hamburg, 2013
Pudel Art Basel, Golden Pudel Club, Hamburg, 2013
Fed-Up, MS Artville, Hamburg, 2012
KRRK-KRRK - Eine Kammerjäger Oper, Kampnagel, Hamburg, 2010
Vier Fenster, HFBK Gallery, Hamburg, 2006
Wynken, Blynken & Nod, Kampnagel, Hamburg, 2005
Serious Pop, Atelierhaus der Akademie der Bildenden Künste, Wien, 2004
Artgenda, 4. Biennale für Junge Kunst im Ostseeraum, Hamburg, 2002



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