Jessica creates multisensory experiences to explore the relationship between human and environment at the intersection of art, design, and technology. Her clear sense for artistic as much as functional design makes for an advanced visual rhetoric that fabricates interfaces linking both the material and the cognitive dimension. To this end, she uses various materials and digital manufacturing technologies (e.g., laser cutting and stereolithography). She currently works as a researcher for the FTZ SMSY
at the Faculty of Engineering and Computer Science of the Hamburg University of Applied Sciences (HAW Hamburg
). There she conceives, designs, and implements physical interfaces for human-computer interaction in ubiquitous computing environments (e.g., CSTI
and the Living Place lab
). Her research interests include physical data representation, tangible interaction, and environmental sensing. Jessica presented her work at exhibitions and scientific conferences, as such as TEMPE CENTER FOR THE ARTS, Tempe, Arizona / RE:SOUND, Aalborg, Denmark / POLITICS OF THE MACHINE – ART AND AFTER, Copenhagen, Denmark / ADA FESTIVAL – ART AND DIGITAL ACTIVISM, Hamburg, Germany / GEWERBEMUSEUM WINTERTHUR, Switzerland (...)
Jessica Broscheit, Qi Wang, Susanne Draheim, and Kai von Luck. 2021. Towards Atmospheric Interfaces. In Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’21), February 14–17, 2021, Salzburg, Austria. ACM, New York, NY, USA 7 Pages. doi: 10.1145/3430524.3442458
Jessica Broscheit. 2020. Embodied Atmospheres: A Symbiosis of Body and Environmental Information in the Form of Wearable Artifacts. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20). Association for Computing Machinery, New York, NY, USA, 899–903. doi: 10.1145/3374920.3374958
Uli Meyer, Jonathan Becker, and Jessica Broscheit. 2019. Visualising Air Pollution Datasets with Real-Time Game Engines. In: Rocha Á., Adeli H., Reis L., Costanzo S. (eds) New Knowledge in Information Systems and Technologies. WorldCIST’19 2019. Advances in Intelligent Systems and Computing, vol 932. Springer, Cham. doi: 10.1007/978-3-030-16187-3_30
Jessica Broscheit, Susanne Draheim, and Kai von Luck. 2019. IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’19). Association for Computing Machinery, New York, NY, USA, 491–497. doi: 10.1145/3294109.3301266
Jessica Broscheit, Susanne Draheim, and Kai von Luck. 2018. How Will We Breathe Tomorrow? Published by BCS Learning and Development Ltd. Proceedings of EVA Copenhagen 2018, Denmark; In Politics of the Machine — Art and After (POM); doi: 10.14236/ewic/EVAC18.10
Jessica Broscheit, André Jeworutzki, Susanne Draheim, and Kai von Luck. 2018. Colored Raindrops. A Fiction-Driven Workshop for Girls. In Proceedings of the IDC Workshop: Sustaining Girls’ Participation in STEM, Gaming and Making; Trondheim, Norway. idc workshop
/ lectures and participatory workshops
Living Place SOSE'21. Computer Science Department, HAW Hamburg, 2021.
Living Place WISE'20. Computer Science Department, HAW Hamburg, 2020.
Living Place SOSE'20. Computer Science Department, HAW Hamburg, 2020.
Colored Raindrops. GirlsDay, 2017 & 2018.
Programmierung von ’smarten‘ Materialien zum Feedback von Umgebungsdaten. Gesellschaft für Informatik (GI), 2017.
Smart Object & Blended Reality. Innovationsforum eCulture, 2017.
Sound of P3. P3 Group in Aachen, 2017.
Huch — Der Kaktus spricht!. Code Week, 2016.
How will we breathe Tomorrow?. A/D/A Festival, Art and Digital Activism, 2016.