We call attention to the specific properties of air pollution, including its invisibility, pervasiveness, and the fact that it permeates organisms, and propose to visualize them with particle simulations. By reading air pollution data into a particle system, the actual properties and behaviors of air pollution in space can be visualized. Different visual properties, such as size or density, indicate different types of pollution. Experiments with engine physics give an approximation of how pollution particles react to collision with solid or organic objects, to gravity, wind and so on. The particle visualization works on a static 2D screen. But as the particles fill a three-dimensional space and surround the user (=user camera), other display types may be more efficient. Building a simple VR application lets the user experience “body“ immersion in air pollution. How does it feel when you can actually see the pollution that surrounds your body, and even permeates it?
A project by Uli Meyer, Jonathan Becker, and Jessica Broscheit
at the Creative Space for Technical Innovations.